Digifit
Fit for the Digital Age
The Project
The EU Erasmus+ project Fit for the Digital Age (DigiFit) looks into how digital transformation and innovation could be harnessed to build resilience and capacity in the grassroots sport and physical activity sector to make it DigiFit.
The main objective of the project is to accelerate the digital transformation of grassroots sports organisations and involved staff through the development of digital skills, readiness, resilience and capacity building.
Project summary
The project will develop digital skills and competencies with organisations and individuals involved for Europe’s future sustainable growth and cohesion. By aiming at innovation among the grassroots sport sector, it is also making meaningful contributions to the EU’s addressed priorities by stimulating innovation and bridging the knowledge, skills and competencies gap. As a result, it will create a layer of protection and resilience for the grassroots sport organisations in the years to come.
Partnership:
- INTERNATIONAL SPORT AND CULTURE ASSOCIATION – ISCA (DK)
- CREPS DES PAYS DE LA LOIRE (FR)
- DANSKE GYMNASTIK OG IDRAETSFORENINGER (DK)
- UNIVERSITY COLLEGE CORK – NATIONAL UNIVERSITY OF IRELAND, CORK (IE)
- EUROPEAN PLATFORM FOR SPORTS AND INNOVATION (BE)
- INSTITUTO PORTUGUES DO DESPORTO E JUVENTUDE I.P. (PT)
Latest EPSI News
Smart Systems to #BeActive: EPSI-EPoSS Digital Conference
Next 29-30 September, EPSI and EPoSS are co-organising a special digital conference with a series of high-level pannellists. The second day will include a brokerage event.
Alberto Bichi Pannellist at GSIC Roundtable on the effects of COVID-19 on the Sport Industry
EPSI Executive Director Alberto Bichi will debate about “How Governments are Mitigating the Effects of COVID-19 on the Sport Industry”
Erasmus+: two additional Calls for Strategic Partnerships in response of the COVID-19 Situation
Erasmus+ and COVID-19: EU Commission announces two extraordinary calls worth €200M to support EU Digital Education Readiness and creative skills.


